Dishonored was a pretty great game with some really cool levels even if constantly reloading saves because some asshole spotted you during a Ghost run wasn’t the most fun gaming experience I’ve ever had. I’d generally heard good things about the sequel, that it was more of the same etc. which TBH I’m fine with games being more of the same or I wouldn’t keep buying every Fire Emblem game. I was a little concerned, however, by some reviewers comments that the levels weren’t as memorable as the first game.
Set fifteen years after the events of the first game, Dunwall is prospering as a city under the reign of Empress Emily Kaldwin. Naturally, you get to spend a few moments of stability and safety before a coup is staged by returning antagonist Delilah Copperspoon, who usurps Emily’s throne and declares herself Empress. As either Emily or Corvo, you escape the palace and head for the southernmost island of Serkonos (the city of Karnaca in particular) not only to discover what led to Delilah’s rise to power, but to hunt down her co-conspirators.
For the most part, Dishonored 2 is pretty much more Dishonored: the game drops you into a huge open level, gives you some cool powers and weapons to play with, and lets you accomplish objectives the way you want. Do you want to go in guns blazing or take the stealthier route? Do you want to kill your targets or find a way to remove them without killing? You can even play the game without supernatural powers if you want. There are also a number of optional side objectives, like robbing the black markets in certain levels for some free equipment, and of course there are runes and bone charms scattered throughout the level for you to collect. You can also craft bonecharms and runes if you upgrade the right skill. Crafting is simple and involves “sacrificing” bonecharms for trails and whalebone and creating new bonecharms with multiple traits.
At the time of writing, I’ve only played through the game once with Emily, but from what I’ve heard Corvo’s powers should be familiar to you from the first game. He can still possess characters and animals, but this time around he can possess corpses to create instant hiding spots. Emily’s powers are a bit different. Far Reach, her short range teleport, doesn’t have the reach (lol) of Corvo’s blink, but she can also create copies of herself with Doppelganger, enthrall enemies with Mesmerize, and link enemies together with Domino so that they share the same fate. This last power is easily my favourite, as you can link up to four enemies at once and then knock them all out (or kill them) at the same time.
In Dishonored, if you wanted to deal with enemies in a nonlethal manner, you were pretty much limited to sleep darts and choking them out (and occasionally distracting them with noise). Dishonored 2 is much more non-lethal friendly. You still have your trusty sleep darts and chokehold, but now you can do non-lethal drop assassinations, use grenades or shots from your pistol to destroy bloodfly nests, and destroy clockwork soldiers without worrying about ruining a clean hands run. The game also tracks things like how many people you’ve killed or whether you were detected by enemies, making it much easier to get a clean hands or ghost run without agonizing over whether you were actually spotted or not.
The environments also have more of a sense of being lived in than in the first game. You can open cupboards and find towels and bath salts, books the occupant has been reading. Once I stumbled into an apartment shared by two women where one appeared to be cooking and I really felt like I was intruding in someone else’s space. Unlike Dunwall, much of Karnaca sees actual sunlight (which reminded me of the last mission in the Brigmore Witches DLC) and yet it still feels every bit as oppressive as Dunwall’s dark streets.
One major criticism I have, despite saying that the world feels lived in, is that the mission locations lack a certain uniqueness. There’s one notable level involving a time travel gimmick and it’s not that I didn’t enjoy zipping around the Royal Conservatory or going between the walls of the Clockwork Mansion, but much of the game is spent going from fancy house to fancy apartment to fancy house. I can understand the desire to not retread old ground, but I’m baffled as to why they didn’t attempt to do another “social stealth” level like Lady Boyle’s Last Party, especially since that mission is so popular among the fanbase. It’s not an awful game by any means–I had more fun playing my no-kill run than I did in the original, and to be fair, I do like exploring fancy houses (and there’s some great environmental storytelling if you care to explore) but by the time I’d finished the final level, I’d had enough of seeing the same paintings over and over again. Another thing that I almost didn’t mention because it’s more of a personal pet peeve of mine is the way you pretty much have to play Dishonored’s DLC to really get what’s going on in the sequel. This isn’t really a huge deal since the definitive edition of the game is available for really cheap (especially during a Steam sale) but I hate it when companies make it so that reading tie in novels or playing DLC is required to understand the sequel (
hey Dragon Age Inquisition) I might seem like a fussbudget but I remember a time when you could play a game and jump right into its sequel and understand what was going on. I miss those days.
In terms of diversity, Meagan Foster, who basically does Samuel’s job from the first game, is black and plays a not insignificant role in the story. A minor character, Mindy Blanchard, is implied to be trans, and one of Corvo/Emily’s targets is implied to be gay. while another is implied to have romantic feelings (or they could just be obsessed) that may or may not be reciprocated. There’s also a more overt bisexual character. Emily herself has a significant other, Wyman, and the game deliberately avoids using gendered pronouns for them. You can also encounter NPC couples who may or may not be romantically involved. The first game’s gender representation was limited, but in Dishonored 2, women are Empresses, witches, community leaders, enemy combatants, domestic workers, artists, doctors, it does feel like Arkane listened to criticism in that area, even if their LGBT representation could stand to be a little less implied.
In terms of trigger warnings, one mission takes place in a hospital, one of the non-lethal options involves giving a character a lobotomy via electric shock, while another can end up in an asylum, and notably there’s the old chestnut of “split personality where one is evil”. The slow motion assassinations of key targets return, and they’re even bloodier than before. Also. for those of you who really don’t like bugs, bloodflies are glowing bloodsucking wasps that glow orange and buzz menacingly when you come near their nests. Unfortunately, they’re unavoidable, especially on a high chaos run, and boy, talk about unnerving. The Heart also has even more horrifying secrets to spill, usually involving murder.
Dishonored 2 is a fun game. IMHO, it lacks the uniqueness of the first Dishonored‘s missions (although the time travel mission was a blast), but in terms of gameplay I had way more fun playing the sequel, so much so that I’m thinking of doing a high chaos run with Corvo, but I’d also like to get to Death of the Outsider. I’m just bad at stealth. At the end of the day, it’s more of the same stealth action gameplay in a whalepunk setting, and that’s good enough for me.