Review: Fallen Legion: Sins of an Empire

I wasn’t going to review this game, and then I thought “Well, I spent a good chunk of time beating it” so I might as well say a few things about it before I head off to bed.

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The Fallen Legion saga is made up of two games: this one, Sins of an Empire, where you play as Princess Cecille, and Flames of Rebellion for Vita, where you play as the opposite side. In this version of the game, Cecille suddenly finds herself as heiress to an Empire after her father passes away, an empire that is beset with rebellion and corruption, but she also finds herself in possession of a mysterious book that claims it can give her the power to save her people, but at what cost?

I think the best way to describe Fallen Legion is that it’s a side-scrolling action RPG with combat that reminds me of Valkyrie Profile. The Valkyrie in this case is Cecille herself, and the Einherjar are the Exemplars–weapons personified as legendary heroes and conjured by the book. The Exemplars do most of the fighting with Cecille supporting them with magic, if the Exemplars fall, Cecille is basically a sitting duck, so actually it’s the opposite of Valkyrie Profile, more like a tower defense game. The combat is basically the same: your party members are all mapped to specific buttons and you attack with a character by pressing their corresponding button. The characters have a number of action points that dictate how many attacks they can do before they need to recharge, blocking refills their AP. Speaking of blocking, it’s done in real time, so timing your combos and blocks is very important. There’s also a mode you can trigger that gives the Exemplars unlimited AP for a short time. In between battles, you’ll be asked to make choices that influence how the Empire sees you and which bosses you fight.

I bought this because the founder of one of my favourite gaming news sites, Siliconera, is the director, so it’s a shame that I can’t recommend this game at all. The combat sounds great on paper, but in practice it involves mashing the buttons until you win (which I know because I did it) ans spamming the block button. The game also does a really poor job of explaining itself. Certain decisions indicate that a character shifts stances or equips something, but the game never explains what that means. There is a glossary that helpfully explains some things, like that Tributes are buffs, but overall I feel like the game could’ve taken some time in the tutorial to explain this stuff. I also didn’t feel any attachment to the characters at all. Their characterization is so inconsistent. One moment, Cecille will moan about how her talking book needs to eat souls to live, and the next she’s resigned to feeding it. The decisions you make between battles relate to a couple big decisions you can make, but more than once I found myself thinking “who the hell are these people and why do I care?” I just didn’t care.

The art and music are meh. The character portraits are nice if you like anime-style art. Admittedly, the reason I don’t care for the art so much is I had a tough time with a mid-game boss that meant I had to keep repeating the same level over and over. Even so, I didn’t find any of the tracks particularly memorable and the background art and enemy designs get reused a lot. I understand this is a small indy team so obviously I can’t expect AAA quality (although remember Dragon Age 2’s bland environments) but I don’t think bright orange makes the best background colour for a outdoor map.

I really wanted to like this game, but honestly, it’s a mess. It feels like it wants to be an epic tale of politics and betrayal but it just feels cliche and the combat gave me hand cramps from all the button mashing, and in the end I just didn’t want to keep playing once I beat it (not even to get a more satisfying ending). Play Valkyrie Profile, if you want something more recent, try Exist Archive or even Grand Kingdom, skip this one.

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