Game Review: The Last Door – Season 2

In this time of plague, there isn’t much else to do besides tend to my massive backlog of games, tend to my equally massive TBR pile, cook, eat, clean the apartment and most importantly, bitch and moan on the Internet about how I miss Critical Role and eating at my favourite restaurants.

I recently decided my desktop was too cluttered with games so I started uninstalling a lot of games that I hadn’t played in awhile. Now I can actually parts of the screen that aren’t cluttered by icons. Among the games that didn’t end up on the chopping block were ones where I’d already made some progress. Season 2 of The Last Door is one of those games.

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The most important thing you need to know is that the second season obviously picks up right where the first left off, so if you haven’t played it, do yourself a favour and pick it up. It’s a great pixelated horror adventure. The second season has you playing as Doctor Wakefield, who is searching or his patient and protagonist of the first season, Jeremiah Devitt. Naturally, things take a turn for the creepy.

The gameplay is unchanged from the first season. You hunt down pixelated objects to combine with other pixelated objects or things in the environment. Sometimes you solve puzzles. It’s standard adventure game stuff, but with jump scares and creepy music. The major difference between the first season and the second is the scope. Major locations now have maps with various points of interest that you travel between to solve puzzles. The world feels much larger now.

If I had to name one thing The Last Door absolutely nails, it would be the atmosphere. Moving through a darkened hallway with only a lantern for light is terrifying even when you know that tuere’s no combat or fail states. As always, the short sequences before the opening credits are unnerving and the cliffhangers at the end of each episode are very well done and leave you wanting more.

I think my only problem with the game is that some of the puzzle solutions were more….obscure….than the puzzles in the first season. I found I had to resort to using a walkthrough more often. There are some missable achievements, but you can replay individual episodes to obtain them. Steam has my time spent in game at eight hours, which feels just right for this sort of game. It’s the perfect game for a weekend or if you just need to kill time in quarantine, and I absolutely recommend both seasons if you’re into point-and-click adventures and horror.

Review: The Last Sun (The Tarot Sequence #1)

[rape tw]

Never trust Goodreads reviewers. I mean, Goodreads is like Wikipedia: decent for quick and dirty summaries, but you don’t want to depend on it. You see, if I had heeded the reviews on Goodreads, I would never have read this book.

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Rune Saint John is the last scion of the fallen Sun Court of New Atlantis, along with his Companion, Brand, Rune is hired to search for Lady Justice’s missing son, Addam. Their search will take them from the upper echelons of Atlantean society to one of the lowest points in Rune’s past. Now it’s just a matter of finding Addam and the forces behind the abduction before time runs out, but in the process he may find there’s more going on than meets the eye, a truth about the raid on Sun Court that he might not be ready to face.

Gods, I love these assholes. I love the banter between Rune and Brand, I love Matthias and the way he throws a wrench in their dynamic in a “how do I take care of this kid?” way. I love how his employer, Lord Tower, is definitely two steps ahead of everyone else and also a bit shady. There’s a “realness” to the dialogue that I liked, particularly in the banter between Rune and Brand, like when Brand interrupts a thought to comment on someone’s butt (it makes sense in context).

I also found the world interesting despite being another “fantasy kitchen sink”. There are passing mentions of were-creatures, for instance. Magic is cast through spells stored in specially made objects called sigils. Antlanteans also have “aspects” a “gloves come off” form that is unique to each person.

I think the highest praise I can give this novel is that I couldn’t stop reading it and immediately bought the sequel when I finished it. I was so invested in the world and the characters (who deserve good things). Even as I write this I really want to get back to the sequel.

The reason I almost didn’t pick up this book was because a few reviewers referred to the main relationship as “rapey”. I didn’t find that to be the case at all. The only sexual activity depicted between the two is clearly with Rune’s consent. That said, Rune is a rape survivor and some may find the love interest flirting with him when he’s clearly uncomfortable rubs them the wrong way. I will say that when he is finally clued in, he apologizes and is much more careful with his words and actions. The assault itself is vaguely alluded to apart from a couple scenes near the middle and end of the book that are more specific. It’s clearly fucked him up (and Brand as well) and not something that can be “fixed” by a relationship (which, as you probably know, is a tired, gross trope). Another thing that may cause discomfort is the way Matthias (who is 17) acts jealous and possessive of Rune, but this is very firmly rebuffed by the latter (who points out that Matthias is 17 and he, Rune, is a grown man).

If I had one criticism, I felt like the portrayal of one character with an eating disorder came across as “this character is unhealthy–and that makes her suspicious” and actually, there weren’t many prominent female characters at all. There are several women Arcana, but only a couple of them are relevant to the plot, and the only woman in Rune’s household is Queenie, basically his servant.

Obviously, I wouldn’t recommend The Last Sun to everyone, but I did find it to be a compelling read with a sweet romantic subplot (or at least the beginnings of a relationship, maybe). I couldn’t stop reading it and I can’t wait to get back to the sequel.

Game Review: Atelier Meruru Plus: The Apprentice of Arland

Sometimes I like to prepare for reviews (and refresh my memory) by reading other reviews of the media in question. I just took a glance at some review scores for this game, and to be honest, I’m actually really surprised, because I think this might be my favourite game in the Arland trilogy series (it’s officially a series now that Atelier Lulua is out).

I mean, spoilers, but I like this game, enough that I technically finished it twice, although the first time was a bad ending so it didn’t really count.

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Merurulince Rede Arls (everyone calls her Meruru) is the princess of Arls Kingdom, a small rural kingdom in the north of the Arland Republic. The kingdom is in the process of merging with the republic, and Meruru is captivated by alchemy and wants to use it to improve the country. Her father, though skeptical, issues her a directive: improve the kingdom using alchemy before the merger, or give up learning alchemy altogether.

The gameplay as I see it is a fusion of Rorona’s monthly assignments and Totori’s flexibility. Your overall goal is to grow the kingdom’s population, much like Rorona’s goals but annually instead of monthly. You grow the population by acquiring Kingdom Points, which you get through completing tasks like Totori. You can use Kingdom Points to purchase upgrades for the kingdom, which might, say, expand a shop’s inventory. Some development goals change the locations you can visit, making new areas accessible. Naturally, completing goals involves a lot of alchemy, which means a lot of gathering and battling for materials.

Honestly, I didn’t mind most of the new major characters very interesting. I did enjoy the relationship between Rufus, the king’s butler/steward, and his brother Lias (the most unlucky character in video games). I did, however, really like the cameos from major characters from past games, particularly Totori, who is much more confident than she was in her own game.

Even though I enjoyed this game overall, I must confess that at some point in my second run I began to click through most of the conversations. Maybe I’ve finally reached my upper limit of tolerance for anime being, well, anime, or I just hate Astrid, that must be it.

At this point, even though Lulua is ready to go, I’d like to take a break from Arland so I think my next set of reviews will focus on the Mysterious trilogy until I’m able to purchase the Dusk trilogy that just came out.

Review: Amberlough (The Amberlough Dossier #1)

I have been waiting to read this book ever since I saw the cover of the hardback and learned it was a book about queer spies. Then the paperback came out and it was a bit pricey (for a paperback) and had a different (inferior, IMHO) cover, all that’s in the past though, because I’ve since bought and read it.

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Amberlough is the story of three people: Cyril DePaul, a spy, Aristide Makricosta, an emcee at Amberlough City’s most popular cabaret, smuggler, and Cyril’s lover, and Cordelia Lehane, a dancer and drug runner at the same club. Amberlough City is the illustrious, decadent, and thoroughly corrupt center of Amberlough, one municipality of four that makes up the nation of Gedda, and it is under siege by the One State Party–nicknamed the Ospies–who seek to unite the four governments into one, socially conservative nation. When Cyril is made during a mission to infiltrate the Ospies’ ranks, he makes a deal to turn turncoat in exchange for his and Aristide’s lives, enter Cordelia, who could hold the key to Cyril’s plans, if she can be trusted, and if they all aren’t swept away by the rising tide of a fascist revolution.

This is a book about assholes. This is a book about assholes fighting nazis in all but name. This is a book about assholes who actually aren’t all that bad considering they are fighting nazis in all but name. I mean, almost everyone can be seen in a better light when compared to nazi scum.

Even so, it took me so long to warm up to these characters. Actually, it took me so long to warm up to Cyril in particular. Aristide? A true bicon (as we say on tumblr). Cordelia? Amazing, love her. Cyril? Cyril is a (self-admitted) coward who throws in with fascists in exchange for letting him and Aristide flee the country, because it’s not like his boyfriend is a smuggler who could probably get them out with a snap of his fingers.

Oh wait, it says right there in the back cover text.

So basically I spent most of this book saying stuff like “oh my gods Cyril why what are you doing stop” I did eventually warm up to him, but I still found Aristide and Cordelia more compelling and likeable as characters, even though, as I said, everyone’s a bit of an asshole in this book. In fact, this is another one of those books I’d recommend reading if you want an example of how to make assholes sympathetic characters while still being assholes.

As I said, next to actual nazis, pretty much everyone comes across in a better light by comparison.

There’s a real sense of place in this novel. I love the way Cordelia peppers her speech with slang and crude euphemisms from her lower class neighbourhood in particular. No one seems to care if Aristide decides to go to a restaurant wearing a dress and makeup. Gendered clothing? Pfft! Not in this city! Speaking of gender, a side plot involve a polyamorous triad trying to make their way out of the city in the wake of a major victory for the fascists (polyamory and same-sex marriage is approved of by one of the major religions in Amberlough).

One criticism I have is that a lot of info is dumped on you at the start regarding politics and factions and I found myself re-reading passages a few times to make sense of everything. Alas, politics is not my forte.

Another issue I had was with Aristide’s stutter, not the fact that he has a stutter, but the fact that it is an affected stutter–not actually a disability–which he uses in order to disguise his upbringing. Aristide does have constant back pain, however, and Cyril has obviously been negatively affected by his past failures as a spy. So while I was disappointed by the stutter, I did like that the characters were disabled in other ways.

Overall, I loved Amberlough. It’s easily been one of my favourite reads this year, and the sequel’s currently sitting on my desk waiting for me to pick it up. Did I mention the next book involves movies and matriarchies? It’s going to be awesome.

Review: Starless by Jacqueline Carey

This will be my last review before I move to a new home this week, so it seems appropriate that my last review in this house (where I have lived for at least 30 years) is a book by one of my favourite authors.

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In the realm of the Sun-Blessed, Khai is trained in the arts of killing and stealth by a brotherhood of warriors in the deep desert, all for the purpose of serving as protector to Princess Zariya as her shadow. A truth has been kept from him, however, Khai is bhazim, an “honorary boy”, born a girl, but raised as a boy. In the Court of the Sun-Blessed, whose royal house does not age, Khai must navigate deadly intrigue and his own conflicted identity, but in the west, the dark god Miasmus is rising, and Khai, Zariya, and an unlikely band of prophecy hunters might be the only ones capable of stopping him.

I thought about how to describe this book and it’s difficult to talk about it without sounding dismissive. I suspect the story will sound familiar to anyone who has even a passing interest in the genre: you follow a protagonist as they come of age, then it is revealed that they have a Special Destiny, there’s even a Prophecy telling them about their Special Destiny, the only thing is how do they get from where they are to a point where they can fulfill their destiny? Therein lies the rest of the story. It’s a story that’s so familiar it’s become cliche, but it’s being written by Jacqueline Carey and I trust her (even if I hated the Agent of Hel books). In Carey’s hands, this typical story becomes an exploration of identity, of destiny and fate, and of found family, it’s as much about those things as it is about deities who walk the earth and near immortal royalty.

I’m not ashamed to admit that I was so engrossed in this novel that I read it over the weekend, only stopping to eat and sleep. It seems like it’s been a long time since I was so captivated by a cast of characters that I couldn’t wait to get back to the book because I had to know what happens next. I fell in love with the characters and the world, at first the world of the novel feels small, but as Khai grows, the world grows too. It’s a shame that one book can only explore so many cultures in depth. The cultures of Starless run the gamut from matriarchal, monarchist, fiercely egalitarian, warlike where leaders are chosen through trial by combat, etc. The deities also (fittingly) leave an impression. They are alien and strange: from a pillar of fire with skeletal limbs, to a many-armed construct-like entity, but also familiar in that they reflect their domains or spheres of influence.  They remind me of the deities in Max Gladstone’s Craft Sequence, but not quite as esoteric.

Before I talk about the parts of the book that bothered me, I want to talk about some positive representation in the novel. Khai, the narrator of the tale, is nonbinary. The majority of characters are characters of colour. Zarkhoum, the setting for most of the book, is pretty obviously inspired by the Middle East (I’m guessing Iraq). Many other cultures are mentioned that don’t appear to or have analogues that I recognize. Princess Zariya is disabled, in the hands of a lesser writer, her disability might be conveniently forgotten until she needs to be rescued in the final battle or something, or else she would be treated like a burden until she was miraculously “cured”. This doesn’t happen in Starless. While Zariya’s disability presents certain challenges, she finds ways to assert her independence and work around her limitations.

I think my main problem with this book is how it handles Khai’s experience of being nonbinary in a very binarist culture where gender roles are strictly defined and the sexes are segregated (especially in the cities). To be clear, Khai was assigned female at birth, but raised as a boy (what his culture refers to as bhazim), and not told about this by his teachers until he reaches puberty. He starts questioning how he can be a warrior in a girl’s body. His inner conflict is only exacerbated when he arrives at the Court of the Sun-Blessed and has to endure being examined (since only eunuchs can attend the women for obvious reasons) and exposed to many naked women in the baths (which makes him very, very anxious). Even though scenes like these are part of his struggle with his identity, I can’t help but feel that many trans people would find this invasive “genital check” cringey at best and triggering at worst. I should also note that of the times he presents as feminine, twice it’s at the insistence of others, and once as a disguise. I’m not going to start policing this fictional character’s gender, but at times it felt like Khai was less accepting of his identity than I would have liked. He does also make some homophobic remarks, although it comes across as more of a product of his culture and other cultures have different opinions on sex and gender (including a race who can change sex at will). There’s also an important side Zarkhoumi character who is bisexual.

Starless is conventional. It’s a story you’ve heard before, but it’s a story told well, and sometimes that’s enough. I wouldn’t recommend it if you’re looking for something new and original, but if you want something that feels familiar and doesn’t require committing to a series, I recommend Starless.

Review: Arrow’s Fall (Heralds of Valdemar #3)

[rape mention, suicide mention]

This review has been a long time coming, a long time, but I remembered I said I was going to read the entire Valdemar series to date and it’s time to get back into it, I feel.

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Since the events of the second book, Talia has completed her year of fieldwork and returns to Haven as the Queen’s Own Herald in earnest, but she returns to a court beset by intrigue, and soon finds herself caught up in managing the kingdom’s problems, just as she’s about to unmask the force behind the plots, however, the Queen sends her on a diplomatic mission to investigate the worth of a marriage proposal from the prince of a neighbouring kingdom.

If I had to summarize my feelings on the final book in the original Heralds of Valdemar trilogy, “better than the second book” comes to mind, and, let’s face it, most of the second book is too people snowed in in a cabin having important character development happen working out their issues, so almost anything is going to top that, even a bunch of grown adults who would have fewer relationship problems if they just talked things out. As a bit of an aside, do you know how many headaches characters could avoid if they just talked things out? A lot, a lot of headaches, but as usual, if they just talked things out there would be no plot. In this case, we have people angry at each other for no reason and an Incredibly Obvious Villain who does basically nothing until the last third of the book.

I found myself agreeing with other reviewers that this is supposed to be the book where Talia comes into her own as Queen’s Herald, and instead we get “Talia is Very Busy and refuses to talk things out with the men closest to her”, everyone is miserable, and the book goes on like this until the Queen is like “Oh shit, better resolve this marriage proposal thing” and this is when Stuff finally happens.

Unfortunately, Lackey’s habit of torturing her characters returns in time for the finale of this trilogy, as, yes, Talia is tortured and raped by the baddies (you know, because they’re evil) and attempts suicide. Yay. From now on I’m going to just accept that this is a Thing that happens and roll with it.

I hate to be that person who says “it gets better” to anyone picking up this trilogy (or this series) for the first time, but I much prefer The Last Herald-Mage to this trilogy. It has a bit more going on (even though the first book’s villain made me laugh), the pacing is better. Chapter Eight is still burned into my memory. I will say that Arrows of the Queen was a great start to the series, it just didn’t last IMHO. I don’t hate it enough that I want to quit entirely, though.

Since I already read and reviewed The Last Herald-Mage, I’ll be reading Vows and Honor next (even though Oathblood was published years later).

Game Review: Atelier Totori Plus: The Adventurer of Arland

I recently decided to pick up the Atelier series again because Nelke and the Legendary Alchemists, a spinoff to celebrate the series’ 20th (?) anniversary is coming out soon. Unfortunately the gameplay videos didn’t impress me as much as I thought they would, so while I’m waiting for the inevitable price drop, I’m going to occupy myself with the Atelier games I already have (which is most of the modern games minus two of the Dusk series).

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The NA version didn’t get a physical release on Vita but the Japanese box art is gorgeous

Atelier Totori is the second game in the Arland trilogy,, and one of the more popular entries among fans. The premise is simple: you are an apprentice alchemist and your goal is to find your mother by becoming an adventurer. You will (hopefully) achieve that goal by synthesizing items and slaying monsters, all within a three year time limit.

While its predecessor Atelier Rorona is infamous for its strict time limits (some of the strictest in the series, apparently) Atelier Totori gives you a lot more freedom. Instead of monthly goals (or every few months)0, you now have yearly goals, and most of the game will be spent racking up enough points on your adventurer’s license so you don’t get a premature bad ending. You get license points by exploring the world, finding landmarks in certain areas, slaying a certain number of X monster, defeating bosses, synthesizing items, etc. Once you obtain enough license points, your rank will increase and open up more areas for you to explore, wash, rinse, repeat.  In addition to your overall rank, you also have alchemist levels (which you level up through synthesis) and adventurer levels (a traditional leveling system where you gain experience by defeating monsters). If this sounds confusing, don’t worry, it sounds worse on paper than it actually is in game. You’ll earn plenty of points naturally as you play.

Item synthesis is practically unchanged from Rorona. It’s the same loop of collect recipes (some from playing the game, many by buying books), gathering materials, selecting the thing you want to make, selecting the best quality materials, synthesizing, and assigning traits. Unlike in the North American version of Rorona, gathering takes up time now, but honestly I didn’t even notice until late in the game.

When I first started playing Totori, I felt a bit directionless and overwhelmed because I was used to Rorona’s structure, but it’s easy to fall into a routine of gathering and doing quests. Even so, I missed Rorona’s structure and pacing. Unfortunately, I didn’t really connect with the characters in this installment either. It was nice to see some of the cast from the previous game, but the new cast seemed, I don’t know, like more of the same. I hate to say it, but at around mid-game I was ready to be done with this installment and move on, to the point where I was actually skipping dialogue, which is something I never, ever do when I haven’t seen that scene before, ever. When I reached the point where my progress was blocked by a brick wall of a boss on one end and the time limit on the other, I was ready to accept my bad ending and move on, consoled by the fact that this boss is apparently very hard to beat on your first playthrough.

This doesn’t make Atelier Totori a bad game. It’s just one that I didn’t connect with on a personal level. It’s solidly in the “good games that I just didn’t like” bin. You might like it, a lot of fans like it. Personally, I’m hoping I’ll like Atelier Meruru more. One dud game (again, for me personally) isn’t enough to make me quit this series, I’m hooked now.

Female-Presenting Nipples

Don’t mind me I’m just checking to see if WordPress has fallen to the latest tumblr bullshit. (For those of you who aren’t on tumblr, it’s banning all adult content on the 17fh, specifically targeting “female-presenting nipples”.

I love tumblr, it is easy to use and perfect for shouting into the void. I love its vibrant fan communities and its queer, feminist bent. I even love its nonsensical discourse, but this latest policy is affecting way more than just porn (and honestly I don’t give a shit if you post porn).

I will be staying on tumblr for now (I’m looking into alternatives) but this blog might become a whole lot busier now.

Review: Chimes at Midnight (October Daye #7)

Welcome to what Seanan McGuire sees as the “second stage” of Toby’s journey. I find it hard to believe that I’m already seven books in, it’s been a long time since I’ve read this far in a series (most have either ended by now or I’ve lost interest).

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Once again, things are looking up for October, and once again, things go horribly wrong when dead Changelings start popping up in the alleys of San Francisco, dead from goblin fruit overdose. However, in the process of trying to do something about it, she ends up exiled from the Kingdom of the Mists, problems have followed her home again, and it turns out the Queen of the Mists might not have a legitimate claim to the throne after all. The answers she seeks can only be found in the legendary Library of Stars and the deepest, darkest corners of the Kingdom itself, if Toby can manage to fly under the Queen’s radar long enough to discover the truth.

I think the reason I’m only getting to this review now (besides the usual trying to read about five things at once) is because this book was very slow for me. The main plot hinges on one particular individual deciding to go through with main plot business, and it takes until close to the end of the book before anything is actually done. Even so, it’s clear the stakes keep rising with each book and building to something big. It feels like that moment of anticipation during a horror movie when you know something is going to happen and there’s going to be a scare but it’s just not coming.

Also can I say that I love Toby and Tybalt’s relationship? I love that Tybalt actually respects Toby instead of just forcing her to do things “for her own good” the way so many other “bad boys” in urban fantasy and paranormal romance do. I think they’re now my favourite straight couple in anything I’ve read ever. It seems like it’s been such a long time since I read a book with a straight couple who actually communicate and respect each other.

Honestly, I think my biggest problem with this book is that I was underwhelmed by key elements in this book. The Library of Stars is an interesting concept, but I guess as someone who went to library school, I was expecting a bit….more, but that’s more of a personal gripe. i did find the pie kind of ridiculous, all things considered. Also I feel like the big twist involving a character would have been more effective if it hadn’t been relentlessly foreshadowed for the past seven books, but again, my own personal gripes.

Anyways, sorry for the really short review. It’s been a busy month and I slacked for so long getting this review out I can’t remember most of it. Oops! The next review will be something more “current” I promise!

Game Review: Sherlock Holmes: Crimes and Punishments

The Steam Summer Sale is over and I have a bunch of new games to play and the sequel to the surprisingly good The Testament of Sherlock Holmes was near the top of my list (especially since one Humble Monthly bundle included a copy of The Devil’s Daughter).

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Apparently a departure from its predecessors, Crimes and Punishments tasks the player, as Sherlock Holmes, with solving six stand alone cases in what feels like more of an episodic game. There’s a good variety here, from the straightforward (murder involving a harpoon) to the complex (ritualistic murder related to the cult of Mithras with at least four different suspects). In addition to interviewing witnesses, scouring crime scenes for clues, and solving puzzles, you’ll also be making deductions based on what you find and capping off each case by making a choice to condemn or absolve the culprit.

Most mystery games I’ve played are very straightforward: there’s a set culprit and your job is to follow the clues until the game tells you how it happened. Crimes and Punishments tries to mix it up a little by giving each case multiple endings. Holmes can make different deductions based on the evidence that allow for, say, the possibility that there are two murderers in a case, or what sort of weapon was used, and can come to different conclusions that point to different suspects as the guilty party. It feels more open-ended than most other games I’ve played, letting the player examine the available evidence for themself. It makes you feel like you’re actually in the shoes of the famous detective. I also liked the “character portraits” feature, where the camera pans around a character being interviewed and you can highlight interesting things about them (like the presence or lack of a wedding ring or the state of their clothes) which reflects Holmes’ incredible powers of observation. Again, it makes you feel like you’re actually the great detective himself.

When Holmes isn’t interviewing people or picking up every object in sight, he’s solving puzzles. The puzzles can range from “follow the directions on the screen” to “what the hell am I supposed to do?” to “a fucking lockpicking puzzle again”. Unfortunately, this is where the game often faltered for me as some of the instructions for solving the puzzles are unclear and it was much easier to just look up the solution. The most frustrating puzzles for me were the lockpicking puzzles, where you have to rotate a cylinder to connect lines that stretch from one end of the cylinder to another, and the game isn’t content with just giving you a couple of them, oh no, you have to do a bunch of them. It got to a point where I sighed in exasperation when Holmes mentioned that he needed to pick a lock. I think they’re probably in my top five of “annoying lockpicking puzzles” (I’ve played enough games with annoying lockpicking puzzles that I could probably make a top ten list, TBH). Other than the lockpicking, the puzzles were generally well done and there was a good variety of them. I really liked the puzzles where Holmes has to use his imagination to reconstruct a sequence of events. The final puzzle in the game also deserves praise for being much, much easier than the final puzzle in the previous game (which was incomprehensible to me) it almost felt like a reward for having to pick all those locks. Note that while there is an option to skip puzzles, you’ll miss out on an achievement if you do.

Besides the puzzles, my one major criticism of this game is that although the premise is that each case has multiple endings, there’s really only one correct answer, and although I feel like it did capture the feeling of being a detective, it didn’t really give you a story to be invested in. I also felt that the “moral choices” could have been scrapped entirely because it didn’t seem to have that much of an impact on the game at all. There are a few references to what seems like a main plot involving a group called the Merry Men, but it’s literally brought up in one scene and then….nothing. I feel like they should have just stuck with the episodic format and not tried to tie it into a bigger plot and it would’ve made for a better game.

In terms of things to watch out for: you can click on Holmes’ telescope to view a woman in her bedroom in the next building over, which appears to serve absolutely no purpose besides portraying Holmes as a creeper. Many of the true culprits attempt to commit suicide when you catch them, you can stop them with a QTE but you can also fail (and apparently you can’t replay the scene after the fact). A couple of victims were domestic abusers and a few witnesses have bruises attesting to that fact. There is also a fair amount of blood and examining dead bodies, including one autopsy where you examine individual organs (which honestly look like plastic fruit to me but someone else might not think so).

Overall, I enjoyed this game and prefer it to Testament. Steam has me clocked at 16 hours and that’s with most of the achievements attained (it is possible to attain all achievements in one playthrough). This would be a good game to eat up a weekend or if you have a couple days before a major release. It’s a solid adventure game with some interesting mysteries.